
Off I got on an adventure with strangers! Book of Travels' WanderlustĮnough gripes, though. Other areas run upwards of 144 frames per second, so it's a mixed bag what you're going to get. In some areas, I would get only 30 FPS, although the system requirements are low and my PC far outclasses what is required. Outside of account issues, Book of Travels has some concerning optimization problems.
#Book of travels art password#
Right now, it's one other password that you have to remember. That's not implemented, although it would make it a lot easier to get into the game. This is not unexpected for a multiplayer game however, I would expect the ability to use your Steam login information instead. You also have to create your own account for Book of Travels. At a bare minimum, it should save your server preference. Every time you try to log in, the European region is chosen automatically. You'll also have to make sure you choose the proper server every single time you boot up Book of Travels.

When I switched to United States servers, I had to restart my character. I started a character on a European server without even realizing it.

When you start up your experience, you'll want to make sure you choose the proper region. This is a multiplayer game, so on launch, you might come across similar issues.Īnother issue with servers: by default, players are thrown into European servers. This is not to say that the official launch will have server issues, but it's important to temper expectations. Despite the smaller population of players, for several days Book of Travels was completely inaccessible. During my playtime, there were a limited number of players restricted to press and Kickstarter backers. It should be noted that although Book of Travels is a smaller multiplayer experience, it seems to face similar growing pains that new MMOs often face.

I'm going to halt my praise for Book of Travels to address some important issues - issues that are not unexpected for a title in Early Access.
